Not a lot of time to blog today. (I hate that)
This article is a piece of a puzzle I am building this week towards Friday’s big post. This article talks about how researchers are using artificial intelligence routines to have a game program itself. When you do this, all of a sudden the game would just keep going and never end.
Other games have tried things like this to a certain extent. A game called Oblivion had a medieval town populated by AI driven characters. Each character had a simple belief system, and goals they would try to achieve. It worked well and helped the game seem realistic and alive.
AI driven game characters that learn from you is a holy grail in game programming. It takes a lot of computing power, but we are now starting to get enough power to do it.
Certainly this has applications to learning but I’ll get more into that on Friday.
Awesome!
-
MIT researchers develop self-programming AI video game | KurzweilAI
-
What if programming a video-game AI could use an algorithm to figure things out for itself, extrapolating from a few decisions made by players — and even reuse those lessons from one game to the next?
-
In related news, AI Challenge, sponsored by Google, lets non-programmers create a computer program (in any language) that controls a colony of ants that fight against other colonies for domination.
-
[...] The first article was a posted a few days ago. It talked about how video game designers are starting to use AI to get games to write themselves. [...]
By: Computers Will Replace Teachers, and Here’s How… « Education Stormfront on November 4, 2011
at 12:20 pm