Not a lot of time to blog today. (I hate that)
This article is a piece of a puzzle I am building this week towards Friday’s big post. This article talks about how researchers are using artificial intelligence routines to have a game program itself. When you do this, all of a sudden the game would just keep going and never end.
Other games have tried things like this to a certain extent. A game called Oblivion had a medieval town populated by AI driven characters. Each character had a simple belief system, and goals they would try to achieve. It worked well and helped the game seem realistic and alive.
AI driven game characters that learn from you is a holy grail in game programming. It takes a lot of computing power, but we are now starting to get enough power to do it.
Certainly this has applications to learning but I’ll get more into that on Friday.